Tokyo Tails
Privacy Policy
Effective date: (set on publication)
Applies to: the Tokyo Tails downloadable game (Amazon Fire TV, Windows, macOS). The Tokyo Tails Discord Activity is a separate surface with its own notice.
The short version
Tokyo Tails does not collect anything. It has no accounts, no analytics, no advertising, and no telemetry. It does not send your information to us, or to anyone else, on any platform we ship.
How strong that promise is, and it differs by platform
We would rather tell you exactly how much to trust this than give you one sentence that sounds stronger than it is. The promise above is the same everywhere. What differs is whether your device is in a position to enforce it.
| Build | The guarantee | What actually backs it |
|---|---|---|
| Amazon Fire TV | The app cannot open a network connection at all | The operating system enforces it. The build ships without the Android internet permission, and the networking code is excluded from the package entirely. |
| Windows and macOS | The app does not send your data anywhere | Our design and our word. Desktop operating systems have no equivalent permission to switch off, so this is a commitment about how the game behaves, not something the OS prevents. |
On Fire TV you do not have to take our word for it. Check the published package yourself:
aapt2 dump badging TokyoTails.apk | grep -i uses-permission
An app without android.permission.INTERNET cannot open a socket, whatever its code says and whatever we tell you.
On Windows and macOS we cannot offer you that kind of proof, so we are not going to imply it. Those builds are compiled from the same project as the in-development online mode, which means networking code is present in the package even though single-player play does not use it. Saying "it cannot" of those builds would be false, so we do not say it.
What the game stores, and where
Everything stays on your own device, in the save location your platform gives the game (Godot's user:// directory):
| Data | Why it exists | Leaves your device? |
|---|---|---|
| Your chosen player name (up to 16 characters) | So the neighbours can greet you by name | No |
| Your character's appearance choices | To draw your character | No |
| Game progress: dogs met, recipes, items, home and garden layout, photos taken in-game | It is the save file | No |
| Settings: audio levels, text size, reading-friendly font | To remember your preferences | No |
There is no cloud save. Deleting the game, or clearing its data, removes all of it. We cannot delete it for you because we never had it.
Children
The game is suitable for all ages and collects no personal information from anyone, including children. There is no chat, no user-to-user contact, and no way for a player to share anything with another player.
Third parties
None. No advertising networks, no analytics providers, no crash reporters, no social SDKs.
If this ever changes
Online play is in development. If a future version adds accounts or multiplayer, it will handle data (at minimum a display name and in-world position), and this policy will be updated BEFORE that version ships, with the change described plainly rather than folded silently into a version bump.